![]() In video games you literally design from the silhouette out. As I mentioned before, oftentimes in the first pass of a creature design, I have to take it as far as I possibly can so that the design looks like a still from the potential film. For film, the level of finish in the initial design phase is incredibly high. ![]() There are quite a few differences, but the basics are the same. JSM: I’ve done a lot of work for both the film and game industries. What in your opinion is the difference in creating concepts for one or the other? Which do you prefer to design for, video games or films and for what reason? MC: I see you have worked on both games and films. Jerad has worked on a number of projects including Sucker Punch, Clash of the Titans, Infamous 2 and many many more. ![]() In addition to concept work he also teaches a course at the Concept Design Academy and The Gnomon School of Visual FX. Marantz Jerad is an accomplished Creature and Character design artist working for the film and video game industries. To those who have missed it, the first portion of this interview can be seen here: Part One - an interview with Jerad S. ![]()
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